Start Learning Cinema 4D

Be Industry ready with our studio-based training center where you can learn the Cinema 4D techniques, processes and workflows to create industry-standard motion graphics projects in a working studio environment with real-time project files.

Course Details

Cinema 4d Basic

• Welcome to the Cinema 4D interface
• Using layouts and ‘workspaces’
• Setting up a project
• Frame rate and unit sizes
• Understanding the various windows, toolbars and viewports
• Navigating around a 3d space and using hotkey navigation
• Managing project settings correctly

Creating Objects in Cinema 4D

• Understanding basic object types and parameters,
• Understanding the various types and forms, their settings and parameters
• Creating basic objects ‐ primitives
• Manipulating objects, moving scaling and rotating
• Using the attributes manager
• Understanding object properties and object tags

Understanding the objects hierarchy

• How the object hierarchy or objects list works as an organizational tool
• Cinema 4D’s parent and child structure ‐ understanding parent and child relationships
• Using the list to hide and display objects
• Using Null objects to control the hierarchy

Using Modifiers and Deformers to modify, distort and manipulate objects

• Creating Deformers and using them correctly within the object list
• Types of Deformers ‐ uses for animation and modelling
• Deformer limits ‐ using falloff

Making spline or outline objects to edit and create objects

• Creating basic outlines with the Bezier pen
• Making shapes and paths
• Bezier types, interpolation and curve interpolation
• Smoothing Beziers
• Text splines
• Using Illustrator paths

Creating more complex models using different constructor objects

• Extrusion objects
• Lofting ‐ making surfaces from profiles
• Lathing ‐ spinning objects in a virtual lathe
• Arrays ‐ multiple objects from a single source
• Booleans ‐ combination objects
• The Combine object ‐ turning separate elements into one
• Using subdivision surfaces for making smoother models

Using editable objects, points edges and polygons to create any shape or surface

• Points, edges and polygons ‐ the different editing modes
• Understanding detail level ‐ How many polygons?
• Using the Tool setting in the attributes manager
• Using the Selection tools
• Extruding and inner extruding
• Beveling polygons and edges
• Joining and breaking polygons
• Smoothing and Phong tags
• Face normals
• Alignment functions
• Avoiding common polygon problems

Creating and working with materials to change the colour, texture and properties of objects

• Making new materials and shaders
• Enabling material properties
• Colour, texture, reflectance and transparency
• Bump maps to enhance surfaces.
• Using bitmaps and procedural textures
• Creating a texture within Adobe Photoshop
• Applying materials ‐ material tags
• UVW mapping ‐ how to align textures with objects

Creating environments for objects

• An infinite ground plane ‐ the floor object.
• Making skies, skylight objects and physical skies.
• Creating “props” to assist with reflections
• Hiding environments for reflections

Adding lights and Cinema 4D cameras to give viewpoints

• Understanding the range of light types and light techniques
• Working with different light ranges and falloff
• Shadow types and their parameters
• Adding visible and volumetric lights
• Adding Skylights
• Creating and using a camera
• Setting lens settings and parameters
• Camera switching and editing

Creating simple animations using animation and Keyframing

• Basic animation techniques
• Understanding the animation workspace
• Getting things to move with Keyframes
• Using the Timeline to animate an element or function
• Using keys and curves
• Previewing an animation

Rendering and output to create still or animation sequences

• The Cinema 4D renderers
• Rendering set up ‐ size and frame rate
• File types ‐ Exporting frames and animations
• Adding Global Illumination for more realistic rendering
• Adding more effects to the renderer
• The Cinema 4D picture viewer
• Rendering for print and video

Camera Tracking and Projection

  • Understanding the camera calibration tools and placing objects correctly
  • Using the Camera tracker to extract camera data from footage
  • Interpreting camera data correctly
  • Solving issues with scale
  • Projection man
  • Using footage for correct lighting
  • Placing objects correctly within live action scenes

Advanced understanding of the Dynamics system

• Understanding Rigid bodies and soft body dynamics in detail
• Controlling Dynamics with weight maps
• Time sampling for better accuracy
• Scale – why is it important?
• Using simulation caching to improve speed and workflow
• How the various dynamics tags function
• Hair and fur
• Forces
• Motors and springs

Advanced materials and rendering

• Better control of luminace and GI output in Cinema 4D
• Shader presets – hidden materials
• Using special proximity and specular shaders to create complex visual effects
• Using advanced shaders to create material effects
• Applying the variation shader to change a material over multiple objects
• Creating a custom semi unbiased material with reflectance
• Materials with Mograph
• GI methods and settings
• Understanding Multi pass rendering
• Affecting the quality, realism and time of renders with Cinema 4D’s materials, lights and render settings

Octane Render for Cinema 4D

Cinema 4D Advanced Lighting and Rendering

Octane Render is a popular third-party render engine for Cinema 4D. It renders images in a much shorter time than a standard CPU renderer. In this course, introduces this critical tool for 3D modeling and design. It begins with a quick-start guide, designed to get you up and running with Octane in 30 minutes or less. then explores the Live Viewer—the heart of the engine, which provides instant visual feedback on your project—and C4D layouts for Octane. Then dive deep into materials, including the blend and metallic materials introduced in Octane 3.08; the Octane lighting system; and the thin-lens camera, which enables effects such as depth of field and motion blur. also reviews Octane Scatter, volumetric effects like fog, and the new Toon materials and lights. shows how to optimize your render settings and use a multi-pass workflow to enable you to get the most flexibility and control over your scene.

Topics include:

  • What is OctaneRender?
  • Framing shots
  • Adding materials and lights
  • Rendering your first image
  • Using the Live Viewer
  • Creating Octane materials
  • Mixing and blending materials
  • Working with lights and cameras
  • Rendering objects such as hair, particles, and fog
  • Creating render settings presets
  • Rendering animation